The DOD:S Anti-Cheat Committee operates according to the following:-
Rules
Adequate proof of infringement must be provided. Required evidence:—
Either an in-eye, Source TV, ESL Linesman Files, D-Blocker Violation Screenshot or other conclusive proof.
In cases where the identity of a player is not otherwise adequately demonstrable, a status screenshot from the event in article i. displaying the Steam ID (and preferably IP address) of the suspected player.
All infringements are considered equal, no matter of situation, location or defense.
All cases are completely confidential until concluded. No request for information by a plaintiff, defendant or other third party should be acknowledged in any way.
Panel members with a demonstrable predisposition toward any particular case will be barred from all pertaining cases. Demonstrable predispositions include, but are not limited to:—
Raising the initial complaint against the defendant(s) in question in a situation where one is liable to profit.
Being directly tied to the defendant(s). This includes team mates, managers and other affiliated roles.
Being the defendant in question.
Cases built against defendants previously declared Not Guilty may be re-opened with the acquisition of further proof.
Players proven to be playing with a temporarily banned account will be permanently banned.
Teams proven to be playing with a permanently banned player will be barred from events associated with DODSACC.
Players with a previously banned account who are proven to be playing with a new account will receive a permanent ban across all accounts.
All convicted cheaters will be revealed to the community as soon as their individual case is concluded.
DODSACC reserves the right to withhold information about concluded but unconvicted defendants.
Ban Classification
Infractions are currently categorised into three classifications, ranked by the severity of the player's action:
The use of any external or internal game manipulation that is seen to give a severe artificial advantage. This includes, but is not limited to, wallhack, aimbot, ESP or game file manipulation. The punishment for a player found guilty of a Class 1 infraction is a removal from all participating leagues for a fixed period of 12 months.
The use of any internal manipulation that is seen to give a notable artificial advantage. This includes, but is not limited to, client-side scripting, illicit binds or game file manipulation. The punishment for a player found guilty of a Class 2 infraction is a removal from all participating leagues for a fixed period of 6 months.
The use of any internal manipulation that is seen to give a slight artificial advantage. This includes, but is not limited to, client-side scripting, illicit binds, illegal client-side variables, or latency manipulation. The punishment for a player found guilty of a Class 3 infraction is a removal from all participating leagues for a variable period of no more than 6 months and no less than 3 months, to be decided at DODSACC's discretion.
Players may be downgraded from a Class 2 to a Class 3 if there is a significant doubt of malicious intent or on the basis of other notable factors.
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